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pocode: C++ library for production of interactive media across multiple platforms

pocode is an open-source C++ library designed by Potion for the production of interactive media across multiple platforms.

pocode provides a robust, high-performance software infrastructure that allows for the creation of all types of software, from simple visual sketches to elegant mobile apps to entire software applications.

pocode is much more than a graphics library. pocode allows creative coders to construct complex interactive software. Thanks to pocode’s object-oriented architecture, applications stay organized and take care of themselves. pocoders don’t have to worry about the intricacies of event routing, the frustrations of font loading or the pitfalls of porting between platforms. All of these processes are performed automatically.

pocode is also an open system that allows pocoders to dive deep into the software architecture and implement alternative methods of their own. pocoders can extend pocode with their own poObjects, and share them with other pocoders. Since all poObjects fit within pocode’s object-oriented framework, shared poObjects can easily be incorporated into new applications, even across platforms.

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http://www.pocode.org/
http://www.creativeapplications.net/c/pocode-c/

Filed under  //   c++   cpp   ios   iphone   library   mac   multimedia   opensource   osx   windows  
Posted January 26, 2012 by email 

Chameleon: port UIKit for iOS to Mac OS X

Chameleon is a port of Apple's UIKit for iOS (and some minimal related frameworks) to Mac OS X

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If you're an iOS developer, you're already familiar with UIKit, the framework used to create apps for the iPhone, iPod and iPad. Chameleon is a drop in replacement for UIKit that runs on Mac OS X. In many cases, your iOS code doesn't need to change at all in order to run on a Mac.

This new framework is a clean room implementation of the work done by Apple for iOS. The only thing Chameleon has in common with UIKit are the public class and method names. The code is based on Apple's documentation and does not use any private APIs or other techniques disallowed by the Mac App Store.

http://chameleonproject.org/
https://github.com/BigZaphod/Chameleon

Filed under  //   ios   iphone   mac   opensource   osx  
Posted January 11, 2012 by email 

VendorKit: dependency management for iOS and OSX development

Overview

VendorKit makes the process of using and managing libraries in iOS easy. VendorKit is modeled after Bundler. VendorKit streamlines the installation and update process for dependent libraries. It also tracks versions and manages dependencies between libraries.

How does it work?

VendorKit works by making direct modifications to your project file. When you install a library, vendor will copy all the source files, build setting and frameworks to your project, then save it. That way, when you want to install a library, all you have to do is add it to your Vendorfile, and then type into your Terminal vendor install


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http://vendorkit.com/

Filed under  //   OSX   dependencies   development   iOS   mac   packager  
Posted December 7, 2011 by email 

600 Shock iPhone Icons

Iconshock has released an icon set named: "Shock iPhone Icons". The 600 icons meet the requirements of the iPhone iOS guidelines and are provided both in different sizes as well as vector-based formats. They are free to use both in personal and commercial applications, but required attribution.

Shock-iphone_icons

http://www.iconshock.com/iphone-icons/?prd=affcomm63789

Filed under  //   icons   ios   iphone   ui   web  
Posted November 2, 2011 by email 

Simcap: iPhone and iPad Simulator screen capture application

Grab screenshots for the App Store with a single button click. Create professional quality demonstration videos and walkthroughs with ease. Show potential customers your game or app in action. Promote it on YouTube and other video sharing sites.

 

 

Features

  • For Mac OS X Snow Leopard.
  • Works with the Simulator in iPhone, iPad and now iPhone 4 modes.
  • Capture video and screenshots quickly and easily with a single click.
  • Encodes to standard H.264 QuickTime movie format at configurable quality settings, including lossless for export to other video editing systems.
  • Scale and rotate movies as they're captured, avoiding bothersome basic post-processing.
  • Records audio from the Simulator using the open source Soundflower audio plug-in.
  • Encodes voice-over audio as AAC with a choice of three quality options.
  • SimCap grabs sequences of screenshots, making choosing that perfect action shot for the App Store easier than ever.
  • SimCap records just the iPhone Simulator screen, no matter where its window is or what orientation it's in. No more fiddling around setting up immovable recording rectangles or cropping down full screen videos.
  • Choose to show mouse (finger) position, taps and multi-touch in videos.
  • SimCap can automatically crop away the iPhone status bar.
  • Available as a full-feature 14-day free trial, after which time movies are watermarked.

 

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http://www.jaml.co.uk/

 

http://www.apple.com/downloads/macosx/development_tools/simcap.html

 

Filed under  //   ios   ipad   iphone   osx   screenshot   simulator  
Posted November 3, 2010 by email 

(Mobile) Web Development: PhoneGap, CoffeeScript

PhoneGap
PhoneGap is an open source development framework for building cross-platform mobile apps. Build apps in HTML and JavaScript and still take advantage of core features in iPhone/iPod touch, iPad, Google Android, Palm, Symbian and Blackberry SDKs.
http://www.phonegap.com/

PhoneGap souce code on GitHub
http://github.com/phonegap

PhoneGap Tutorial
http://building-iphone-apps.labs.oreilly.com/ch07.html


CoffeeScript
CoffeeScript is a little language that compiles into JavaScript. Think of it as JavaScript's less ostentatious kid brother - the same genes, roughly the same height, but a different sense of style. Apart from a handful of bonus goodies, statements in CoffeeScript correspond one-to-one with their equivalent in JavaScript, it's just another way of saying it.
http://jashkenas.github.com/coffee-script/

Filed under  //   android   ios   iphone   javascript   web  
Posted November 2, 2010 by email 

Sparkline Graphs for iPhone

CKSparkline is an open source library that provides your application easy access to Sparkline Graphs. Sparklines are well suited to visualizing information in the screen resolution available to the iPhone and iPod Touch. Use CKSparkline in conjunction with a table view to present vast amounts of information in a small space.

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http://github.com/keysolutions/cksparkline

License: Apache

Filed under  //   ios   iphone   library   oss  
Posted October 19, 2010 by email 

Three20: collection of iPhone UI classes

Three20 is an iPhone development library. It's the code that powers the Facebook iPhone app and many other apps in the app store.

Core

Think of core as your swiss-army knife of Objective-C development. You should take some time to familiarize yourself with its features.

With the Three20 Core you can

  • generate md5 hashes from NSData objects,
  • extend the logging and debug capabilities of Xcode,
  • compare two version strings (is 3.0 older than 3.1?),
  • create non-retaining NSArrays and NSDictionaries for delegate use,
  • strip HTML tags from strings,
  • safely add non-empty, non-nil strings to NSDictionaries,
  • and format dates in relative time (5 hours ago).

You'll find all of these methods in the Three20 Xcode project in the
Global => Core and Global => Additions => Core groups.

Network

If you're building an app that uses a web-based API, Three20's Network component is going to make your job easier. Three20 supports disk and memory network caching. There is also a layer built upon requests that makes it easy to process the response data.

UI

A growing set of common views and controllers is available within the Three20 UI. The well-known Facebook photo browser/thumbnail viewer is one such controller.

http://three20.info/

http://github.com/facebook/three20/

(download)

Filed under  //   framework   ios   ipad   iphone   library   ui  
Posted October 18, 2010 by email